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Baseball 101

Baseball is played between two teams of nine players each on a baseball field, under the authority of one or more officials, called umpires. There are usually four umpires in major league games; up to six (and as few as one) may officiate depending on the league and the importance of the game. There are four bases. Numbered counter–clockwise, first, second and third bases are cushions (sometimes informally referred to as bags) shaped as 15 in (38 cm) squares which are raised a short distance above the ground; together with home plate, the fourth “base,” they form a square with sides of 90 ft (27.4 m) called the diamond. Home base (plate) is a pentagonal rubber slab known as simply home. The playing field is divided into three main

The pitcher's mound is located in the center of the infield. It is an 18 foot (5.5 m) diameter mound of dirt no higher than 10 inches (25.4 cm). Near the center of the mound is the pitching rubber, a rubber slab positioned 60 feet 6 inches (18.4 m) from home plate. The pitcher must have one foot on the rubber at the start of every pitch to a batter, but the pitcher may leave the mound area once the ball is released.

At the college⁄professional level, baseball is played in nine innings in which each team gets one turn to bat and try to score runs while the other pitches and defends in the field. High school baseball plays seven innings and Little League uses six inning games. An inning is broken up into two halves in which the away team bats in the top (first) half, and the home team bats in the bottom (second) half. In baseball, the defense always has the ball – a fact that differentiates it from most other team sports. The teams switch every time the defending team gets three players of the batting team out. The winner is the team with the most runs after nine innings. If the home team is ahead after the top of the ninth, play does not continue into the bottom half. In the case of a tie, additional innings are played until one team comes out ahead at the end of an inning. If the home team takes the lead anytime during the bottom of the ninth or of any inning thereafter, play stops and the home team is declared the winner.

The basic contest is always between the pitcher for the fielding team, and a batter. The pitcher throws–pitches–the ball towards home plate, where the catcher for the fielding team waits (in a crouched stance) to receive it. Behind the catcher stands the home plate umpire. The batter stands in one of the batter's boxes and tries to hit the ball with a bat. The pitcher must keep one foot in contact with the top or front of the pitcher's rubber – a 24" x 6" (∼ 61 cm x 15 cm) plate located atop the pitcher's mound – during the entire pitch, so he can only take one step backward and one forward in delivering the ball. The catcher's job is to receive any pitches that the batter does not hit and to “call” the game by a series of hand movements that signal to the pitcher what pitch to throw and where. If the pitcher disagrees with the call, he will “shake off” the catcher by shaking his head; he accepts the sign by nodding. Each team has a different set of signals, though the number 1 is almost universal as a fast ball. The catcher also usually signals the desired location of the ball within the strike zone as well as “sets up” behind the plate or holds his glove up in the desired location as a target. The catcher's role becomes more crucial depending on how the game is going, and how the pitcher responds to a given situation. Each pitch begins a new play, which might consist of nothing more than the pitch itself.

Each half–inning, the goal of the defending team is to get three members of the other team out. A player who is out must leave the field and wait for his next turn at bat. There are many ways to get batters and baserunners out; some of the most common are catching a batted ball in the air, tag outs, force outs, and strikeouts. After the fielding team has put out three players from the opposing team, that half of the inning is over and the team in the field and the team at bat switch places; there is no upper limit to the number that may bat in rotation before three outs are recorded. Going through the entire order in an inning is referred to as “batting around”. It is indicative of a high scoring inning. A complete inning consists of each opposing side having a turn (three outs) on offense.

The goal of the team at bat is to score more runs than the opposition; a player may do so only by batting, then becoming a base runner, touching all the bases in order (via one or more plays), and finally touching home plate. To that end, the goal of each batter is to enable baserunners to score or to become a baserunner himself. The batter attempts to hit the ball into fair territory – between the baselines – in such a way that the defending players cannot get them or the baserunners out. In general, the pitcher attempts to prevent this by pitching the ball in such a way that the batter cannot hit it cleanly or, ideally, at all.

A baserunner who successfully touches home plate without being tagged out after touching all previous bases in order scores a run. In an enclosed field, a fair ball hit over the fence on the fly is normally an automatic home run, which entitles the batter and all runners to touch all the bases and score. A home run hit with all bases occupied ('bases loaded') is called a grand slam.

The ultimate goal of the team at bat is to score runs. To accomplish this task, the team at bat successively (in a predetermined order called a lineup or batting order) sends its nine players to the batter's box (adjacent to home plate) where they become batters. (Each team sets its batting lineup at the beginning of the game. Changes to the lineup are tightly limited by the rules of baseball and must be communicated to the umpires, who have the substitutions announced for the opposing team and fans.

A batter's turn at the plate is called a plate appearance. Batters can advance to first base safely in one of seven methods: a base–hit (abbreviated 'H') or walk ('BB' for base–on–balls) are by far the most common; being hit–by–the–pitch ('HBP'), reaching by error ('E') or fielder's choice ('FC') are less common; and somewhat rarely a player may reach base by virtue of interference ('I') or a passed ball ('PB') on a strike-out, where the player is allowed to run and reach base safely if he can. When the batter hits a fair ball, he must run to first base, and may continue or stop at any base unless he is put out. A successful hit occurs when the batter reaches a base: reaching only first base is a single; reaching second base, a double; third base, a triple; and a hit that allows the batter to touch all bases in order on the same play is a home run – whether the ball is hit over the fence does not matter (if the ball is not hit over the fence and the batter touches all bases, it is usually referred to as an “inside–the–park home run”). Once a runner is held to a base, he may attempt to advance at any time, but is not required to do so unless the batter or another runner displaces him (called a force play). A batter always drops his bat when running the bases; otherwise, the bat would slow him down and could give rise to a call of interference if it were to contact the ball or a fielder.

Depending on the way the ball comes off the bat, the play has different names. A batted ball is called a fly ball if it is hit in the air in an upward arc, such that a fielder might be able to catch it before it hits the ground. A batted ball is called a ground ball if it hits the ground within the infield before it can be caught, often due to being hit in a downward trajectory. Several different names are used to describe fly balls, depending on their trajectory. A ball hit high in the air and seemingly almost straight up is called a ”pop-up”. A ball hit forcefully in a fast–moving and seemingly almost straight–line trajectory is called a line drive. A “shallow” fly ball, hit with just enough force to possibly land between the infielders and the outfielders, is often call a “blooper”. A “deep” fly ball is hit within enough force to approach and possibly clear the outfield fence.

When a ball is hit outside the foul lines, it is a foul ball, requiring the batter and all runners to return to their respective bases, whether it is caught or not.

Once the batter and any existing runners have all stopped at a base or been put out, the ball is returned to the pitcher, and the next batter comes to the plate. After the opposing team bats in its own order and three more outs are recorded, the first team's batting order will continue again from where it left off.

When a runner reaches home plate, he scores a run and is no longer a base runner. He must leave the playing area until his spot in the order comes up again. A runner may only circle the bases once per plate appearance and thus can score no more than a single run.

Each plate appearance consists of a series of pitches, in which the pitcher throws the ball towards home plate while a batter is standing in the batter's box (either right or left). With each pitch, the batter must decide whether to swing the bat at the ball in an attempt to hit it. The pitches arrive quickly, so the decision to swing must be made in less than a tenth of a second, based on whether the ball is hittable and in the strike zone, a region defined by the area directly above home plate and between the hollow beneath the batter's knee and the midpoint between the top of the shoulders and the top of the uniform pants. In addition to swinging at the ball, a batter who wishes to put the ball in play may hold his bat over home plate and attempt to tap a pitch lightly; this is called a bunt. Good bunting technique has been described as “catching the ball with the bat.”

On any pitch, if the batter swings at the ball and misses, he is charged with a strike. If the batter does not swing, the home plate umpire judges whether the ball passed through the strike zone. If the ball, or any part of it, passed through the zone, it is ruled a strike; otherwise, it is called a ball. The number of balls and strikes thrown to the current batter is known as the count; the count is always given balls first (except in Japan, where it is reversed), then strikes (such as 3–2 or “three and two”, also known as a “full count,” which would be 3 balls and 2 strikes).

If the batter swings and makes contact with the ball, but does not put it in play in fair territory–a foul ball–he is charged with an additional strike, except when there are already two strikes. Thus, a foul ball with two strikes leaves the count unchanged. (However, a noted exception to this rule is that a ball bunted foul with two strikes is a strikeout.) If a pitch is batted foul or fair and a member of the defensive team is able to catch it, before the ball strikes the ground, the batter is declared out. In the event that a bat contacts the ball, but the ball continues sharply and directly to the catcher's mitt and is caught by the catcher, it is a foul tip, which is same as an ordinary strike.

When three strikes occur on a batter, it is a strikeout and the batter is automatically out unless the pitch is not caught by the catcher or if the pitch bounces before it is caught. It is then ruled an uncaught third strike, a violation of the third strike rule. If the catcher drops the third strike the batter is permitted to attempt to advance to first base. In this case, the batter is not out (although the pitcher is awarded a strikeout). The catcher can try to get the batter out by tagging him with the ball or throwing the ball to first base and forcing him out.

On the fourth ball, it is called a walk, and the batter becomes a runner, and is entitled to advance to first base without risk of being put out, called a base on balls or a walk (abbreviated BB). If a pitch touches the batter (or the batter's clothes), the umpire declares a hit by pitch (abbreviated HBP) and the batter is awarded first base, unless the umpire determines that the ball was in the strike zone when it hit the batter, or that the batter did not attempt to avoid being hit. In practice, neither exception is ever called unless the batter obviously tries to get hit by the pitch; even standing still in the box will virtually always be overlooked, and the batter awarded first. In addition, if the batter swings at a pitch that hits him, it counts as a strike. If the catcher's mitt, catcher's mask, or any part of the catcher comes in contact with the batter and/or the batter's bat as the batter is attempting to hit a pitch, the batter is awarded first base, ruled “catcher's interference”.

The goal of each batter is to become a base runner himself (by a base hit, a base on balls, being hit by the pitch, a fielding error, or fielder's choice) or to help move other base runners along (by another base hit, a sacrifice bunt, sacrifice fly, or hit and run).

Batters attempt to “read” pitchers through pre–game preparation by studying the tendencies of pitchers and by talking to other batters that previously faced the pitcher. While batting, batters attempt to “read” pitches by looking for clues that the pitcher or catcher reveal. These clues (also referred to as “tipping pitches”) include movements of the pitcher's arms, shoulders, body, etc, or the positioning of the catcher's feet and glove. Batters can attempt to “read” the spin of a ball early in the pitch to anticipate its trajectory. Batters also remain keenly aware of the count during their at bat. The count is considered to be in the batter's favor when there are more balls than strikes (e.g.two balls and no strikes). This puts pressure on the pitcher to throw a strike to avoid a walk so the batter is more likely to get an easier pitch to hit and can look for a particular pitch in a particular zone or take a riskier or bigger swing. The count is considered to be in the pitcher's favor when there are fewer balls than strikes (e.g. no balls and two strikes). This gives the pitcher more freedom to try enticing the batter to swing at a pitch outside the strike zone or throwing a pitch that is harder to control (e.g. a curve, slider or splitter), but that is also harder to hit. Thus the batter will take a more protective swing. A major strategy in batting at competitive levels of baseball is patient hitting. An example of patient hitting is when a batter has a zero strike count the batter will almost always look for his perfect pitch. One strike hitting is very similar to no strike hitting and the batter usually is still looking for a good pitch to hit. Two strike hitting, the strategy is changed where the batter will protect the plate by fouling off pitches until the batter is able to find a pitch to hit. This style of hitting is known as patience at the plate. This style of hitting allows the hitter to look for a good pitch to hit and make the pitcher throw more pitches so that the pitcher will tire out faster. This is critical if the batting team is facing a very skilled pitcher who if allowed to will take over the game with his ability to get batters to do what he wants them to do with the pitches that he makes.

In general, base running is a tactical part of the game requiring good judgment by runners (and their coaches) to assess the risk in attempting to advance. During tag plays, a good slide can affect the outcome of the play. Managers will sometimes simultaneously send a runner and require the batter to swing (a hit–and–run play) in an attempt to advance runners. On a hit–and–run play the batter will often try to hit to the opposite field (the opposite of the natural tendency for the right–handed hitter to pull the ball to left field and vice versa). Hitting to the opposite field will likely find an opening in the infield vacated by the fielder covering second base. This is because coverage of second base against a steal is best achieved by whichever fielder is closer to second base, the shortstop or the second baseman; and such positioning is aimed at defending against the natural tendency of the hitter.

A batter can also attempt to move a baserunner forward by “sacrificing” his at–bat. This can be done by bunting the ball, hitting a fly ball far enough in the air that a baserunner can advance after the catch, or simply making contact with the ball on a hit–and–run play.

During the course of play many offensive and defensive players run close to each other, and during tag plays, the defensive player must touch the offensive player. Although baseball is considered a non–contact sport, a runner may be allowed to make potentially dangerous contact with a fielder as part of an attempt to reach base, unless that fielder is fielding a batted ball. (Noted exceptions to the dangerous contact rule are found throughout amateur competitions, including youth leagues, high school, and college baseball.) A good slide is often more advantageous than such contact, and “malicious” contact by runners is typically prohibited as offensive interference. The most common occurrence of contact of this nature is at home plate between the runner and the catcher, as the catcher is well padded and locked into position that completely blocks home plate from the runner, and the runner will often try to knock the ball out of the catcher's hand by running him over. Since the catcher is seen (symbolically and literally) as the last line of defense, it seems natural that the more physical play happens here.

An inning consists of each team having one turn in the field and one turn to hit, with the visiting team batting before the home team. A standard game lasts nine innings, although some leagues (such as high school baseball and Little League) play fewer. The team with the most runs at the end of the game wins. If the home team is ahead after eight–and–a–half innings have been played, it is declared the winner, and the last half–inning is not played. If the home team is trailing or tied in the ninth inning or beyond and they score to take the lead, the game ends as soon as the winning run touches home plate; however, if the last batter hits a home run to win the game, he and any runners on base are all permitted to score.

If both teams have scored the same number of runs at the end of a regular–length game, a tie is avoided by the addition of extra innings. As many innings as necessary are played until one team has the lead at the end of an inning. Thus, the home team always has a chance to respond if the visiting team scores in the top half of the inning; this gives the home team a small tactical advantage. In theory, a baseball game could go on forever; in practice, however, they eventually end. In addition to that rule, a game might theoretically end if both the home and away team were to run out of players to substitute. In Major League Baseball, the longest game played was a 26–inning affair between the Brooklyn Robins and Boston Braves on May 1, 1920. The game, called on account of darkness, ended in a 1–1 tie. Two minor–league teams, the Pawtucket Red Sox and Rochester Red Wings, played a 33–inning game in 1981.

In Major League Baseball, games end with tie scores only in rare cases when conditions make it impossible to continue play. A tie game does not count as an official game in the standings unless it is finished later or replayed; however, individual player statistics from tie games are counted. Inclement weather may also shorten games, but at least five innings must be played for the game to be considered official; four–and–a–half innings are enough if the home team is ahead. Previously, curfews and the absence of adequate lighting caused more ties and shortened games. Also, with more modern playing surfaces better able to handle light rains, the process for calling or shortening a game due to weather has changed; it is more common than in the past to delay a game as much as 2 hours before a cancellation; also, a delay usually does not occur anymore until the rain is moderate–heavy and⁄or there is standing water on some part of the playing field.

In Japan's Nippon Professional Baseball, if the score remains tied after nine innings, up to three extra innings may be played before the game is called a tie. Some youth or amateur leagues will end a game early if one team is ahead by ten or more runs, a practice known as the “mercy rule” or “slaughter rule”. Rarely, a game can also be won or lost by forfeit.

There is a short break between each half–inning during which the new defensive team takes the field and the pitcher warms up. Traditionally, the break between the top half and the bottom half of the seventh inning is known as the seventh-inning stretch. During the “stretch,” fans in the United States often sing the chorus of “Take Me Out to the Ball Game;” since the September 11, 2001 attacks, “God Bless America” has often been added to it, especially at games in New York City.

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